![]() The TT Empire had Repeater Rifle Infantry, and Hochland Long Rifles (Jezzail equivalent), bot oh which it is currently missing. ![]() They are missing Grand Masters, Hurricanums, Engineers(who would have the option for Mechanical Horse and Long Rifles) and arguably the Landships though, and of course another half dozen characters or something. It's what the outriders and war-wagons are armed with. If they do the Empire justice, it will almost become a 19th century army with portable machineguns and platemail. It has the best roster, and is still missing advanced option, like Repeater Rifles, and Mechanical Horse cavalry that you can only imagine will have a giant charge bonus and Perfect Vigour (they are literally made of steel and brass). Originally posted by jonoliveira12:Empire. Not necessarily “the best”, but at least feeling a lot more solid than I thought initially. Still at turn 32, I stopped that campaign to focus on Chorfs since 3.0, but I am gonna go back playing that one right next, and I feel confident about further success there. Really good solid early game there, feeling much stronger than any Empire faction I have seen in legendary so far in wh3… ![]() Multiple options to expand south and in the old world.Īnd already 3 armies while still having +4K profit/turn, although that needs some work more obviously to strengthen them.Īnd diplomatically as well, securing friendship with last defenders and lizardmen in the south (not going further there before long, evading Kairos), same deals with Settra, etc. Really impressed how my early game went solid with him at first try ! Got a crazy good start in legendary/VH with Volkmar in the south, deleting Mannfred at turn7, already conquered the pyramid of Nagash roughly early turn 20s, and confederated Stirland around turn 25, etc.
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